AI Insights · Timothy · October 2025
Top Snake Games in Italy: Q3 2025 Performance Overview
Explore the performance of top snake games in Italy for Q3 2025, covering downloads, revenue, and active users on a unified platform.
In the third quarter of 2025, several snake games captured the attention of users in Italy, showcasing varying performance in terms of downloads, revenue, and active users. Based on data from Sensor Tower, here’s an overview of the top five snake games during this period.
Snake Clash! by Supercent, Inc. saw its weekly revenue peak at approximately $479 in mid-August. The game's weekly downloads started strong at around 26.8K but gradually declined to 12.5K by the end of September. Active users initially increased from 161.9K to a high of 229K in mid-August, before dropping to 109.1K at the close of the quarter.
Snake.io - Fun Online Snake from Kooapps experienced a surge in revenue towards the end of September, reaching $134. Downloads fluctuated, peaking at 12.3K in late July, and then decreased to 8K by the end of the quarter. Active users followed a similar trajectory, beginning at 114K and ending at 58.7K.
For slither.io by Lowtech Studios LLC, weekly downloads declined from 6.5K to 4.4K over the quarter. Active users initially rose, peaking at 92.2K in late July, before ending the quarter with 41.5K.
Snake Run Race・3D Running Game by Freeplay LLC had minimal revenue, with slight peaks in July and August. Downloads were stable, averaging around 3K per week. Active users showed a notable increase to 27.8K mid-quarter, before decreasing to 12.4K at the end.
Lastly, Gecko Out from Rollic Games displayed a strong revenue performance, peaking at $5.8K in late September. Downloads reached a high of 4.3K in early August, while active users saw a gradual increase, ending with 8.5K.
These insights reflect the dynamic nature of the mobile gaming market in Italy, with shifts in user engagement and monetization strategies. For more detailed analytics, visit Sensor Tower.